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Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Saturday, April 24, 2010

A “Green” Idea: Optical Phenomena with a Green Laser

Warning!!!! Laser Ahead!!!!

When beginning to think about what to do for my photo project, lasers immediately entered my mind. From hand held lasers that can be seen for miles and miles, to extremely high powered lasers used for science or military purposes, something about lasers peaks my interest. Interestingly, the word laser originates from the acronym LASER, or Light Amplification by Stimulated Emission of Radiation. The basic premise of lasers is that they emit "coherent" light, or light that has waves of identical phase (in-step), polarization, and frequency, rather than "incoherent" light that is totally random, in various phases, frequencies, and positions at various times. The common components of a laser are a gain medium inside of a reflective optical cavity (a mirror on each end, with one mirror having a small hole or being semi-translucent).  As light travels through the gain medium and bounces back and forth between the mirrors, it is exponentially amplified and is released as a narrow "beam" of light.  Simply, energy (typically electricity) is "pumped" into the gain medium, causing all of its atoms to be at a higher energy state. Next, "ignition" photons are tuned to a specific frequency (a similar wave function), so when they skim the atoms in the gain medium, they stimulate the release an additional photon in the same direction as the incoming photon. These two photons go on the stimulate further atoms, and they will stimulate even more atoms, etc., creating a chain reaction. Affter emmiting these photons, the atoms fall back down to a ground state to be re-energised by the energy being pumped in. Through this process, the light can be exponentially amplified, creating powerful "rays" of electromagnetic radiation (light).


Here is my photo:

A “Green” Idea: Optical Phenomena with a Green Laser
This contrived image demonstrates common optical phenomena that are not typically observed with conventional light sources (incandescent lights, fluorescent lights, or sunlight) because the rays are too spread out. The image was created using a 5mW, 532nm green laser, water tank, small mirror, and light bulb. Greater visibility of the beam was created with the dispersal of a small amount of milk throughout the water and the introduction of fog into the air above the tank. The laser demonstrates several optical concepts: reflection (Law of Reflection), refraction (Snell’s Law), and diffraction. When the ray strikes the water, two things occur. First, the majority of the ray passes through the air-water boundary, refracting (bending) and traveling through the water at an angle less than the incident angle of the aerial ray (with respect to the normal, perpendicular to the waterline). Second, a substantial amount of the ray reflects off the water’s surface, obeying the Law of Reflection (angle of incidence equals angle of reflection). Next, the ray is reflected off a mirror on the tank’s bottom where it then hits the water-air boundary again, some of the ray reflecting back into the tank (barely visible) while most passing through, refracting, and striking the light bulb. Some of the beam reflects off the bulb’s shiny surface while the rest is transmitted through the glass where it is refracted, reflected, and diffracted (due to the frosted coating), making it visibly illuminated from the inside; a “green” idea comes to “light.”


For your enjoyment, here is a fun puzzle game on laser reflections: http://games.erdener.org/laser

Attributions:
Laser Radiation Picture: http://chemistry.about.com/od/labsafety/ig/Radiation-Warning-Symbols/Laser-Radiation-Symbol.-QVX.htm
Some Laser Information: http://en.wikipedia.org/wiki/Laser

Monday, February 1, 2010

Extra!! Extra!! Read all about it! Finally the secret behind the death-defying "Sphere of Fear" explained!

Have you ever been to a circus, amusement park, or stunt show? Well, all of those air defying and gravity smashing stunts are just good applications of physics and an understanding of motion. Not to say that these tricks are not dangerous and don’t risk life and limb, they do. However, the physics principles behind them are rather simple. Take for example the “Sphere of Fear,” “Globe of Death,” or “Circle of Doom” that is a staple in many circus acts. The stunt is fundamentally composed of a large spherical metal cage with one or more motorcycles and riders driving around on the inside. Created by Herb “Daredevil” Durkin after WWII, he and his wife believed that the public would pay good money in order to see the death defying “double loop.” For more than 30 years, they continuously added new tricks to their repertoire such as sidecars, more riders, and eventually, they decided to cut off the bottom half of the sphere in order to increase the risk and make it more exciting for the audiences. In the early 70s, Herb Durkin and his wife retired and left their “Sphere of Fear” to rust into scrap metal. From then on, fresh and innovative performers, entertainers, and daredevils have created similar acts and amazed audiences with their fearless acts of bravery.

Now onto the Physics!!!
Here is a “Prezi” that can explain everything: "The Sphere of Death" - Prezi
 In this "Prezi," you will find a description and analysis of the motion of the riders and motorcycles when riding in the "Sphere of Death." It includes a detailed description of both vertical and horizontal loops, what would happen if the riders go too fast, too slow, or just the right speed, and multiple FBDs and diagrams in order to help you understand what is the physics behind this amazing feat. To navigate the "Prezi," move the mouse to the bottom right of the "Prezi" and use the arrows to step forward or backward in the path.

Now that you know how it works, test you skills with the Homer Simpsons "The Ball of Death Game".


Attributions:
Pictures:
Filmstrip: http://www.accoll.se/default.aspx?id=1249
Black and Blue Colorful Fractal: http://www.shutterstock.com/pic-43038823/stock-photo-colorful-abstract-fractal-background.html
Blue and White Waves: http://www.shutterstock.com/pic-32752504/stock-photo-animated-waves.html
Dark and Gloomy Sphere of Death: http://picasaweb.google.com/lh/photo/3_vtdoqr_isY-Q69Qq8o6w
Green Sphere of Death in Motion: http://www.flickr.com/photos/mikerollerson/3332074252/
Blurred Motorcycle in Motion: http://www.flickr.com/photos/mikerollerson/3344932877/in/pool-fairgrounds
Sphere of Death in Daylight: http://www.sciencejoywagon.com/physicszone/03circular-motion/sphear/
Inside Sphere of Death: http://www.sciencejoywagon.com/physicszone/03circular-motion/sphear/
Bright Colorful Blue Fractal: http://www.shutterstock.com/pic.mhtml?id=41864677
Roller Coaster: http://sciencefair.math.iit.edu/projects/forces/
Softball: http://softballtips.wordpress.com/category/softball-pitching/
Diagrams: http://www.sciencejoywagon.com/physicszone/03circular-motion/sphear/
LED Circle: http://hacknmod.com/hack/goliath-killing-led-bola-slingshot/
Snail Cartoon: http://www.toonpool.com/cartoons/Globe%20of%20Death_9499#
Specific Tricks: http://www.acmecompany.com/Pages/Urias.html
Videos:
YouTube Long: http://www.youtube.com/watch?v=PVaKxNDNF-Q
YouTube Short: http://www.youtube.com/watch?v=e3nqUUGWx4o&feature=related
Information:
http://www.sciencejoywagon.com/physicszone/03circular-motion/sphear/
http://www.physics.uni.edu/chanceyclass/GPI/Chapter%206%20part%202.ppt
Game:
Homer Simpson Ball of Death Game: http://www.gamesplz.com/play/457/homer-simpsons-the-globe-of-death.html

Thursday, November 12, 2009

Fun Game with Santa as a Projectile

Just for kicks. A little game concerning Santa and projectile motion. Click anywhere on the screen to start the elves running. Then, click on catapult to pull back Santa and release to launch.  The goal is to achieve the greatest distance that is possible.

Projectile Santa

Attributions: http://69.93.193.34/~egg1com/Games-D5-140406/slingshot_santa.swf